Game guide · WFMMGS
Your guide to Forty Thieves Solitaire
For a calm first round, focus on one decision. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Work at your own pace. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Try a more deliberate round
Use the rule sheet as a reference. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.
The objective of a round
Build eight suit foundations from ace to king. Check the relevant controls before continuing. Look at the complete hand before deciding.
How a round unfolds
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Begin with the objective.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.
A mistake to avoid
Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Common questions
What is the aim?
Build eight suit foundations from ace to king. Keep the active rule in mind. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. For a calm first round, focus on one decision. Use another round to revisit a decision.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. A clear plan starts with the current position. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Use another round to revisit a decision.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. Look at the complete hand before deciding. Use another round to revisit a decision.