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WFMMGS

RULES & PRACTICE

How to Play Crazy Eights

Play Crazy Eights ↗

Game guide · WFMMGS

Play Crazy Eights with the rules at hand

Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit. Keep the goal in mind before your next move. Each player starts with five cards from a standard 52-card deck. The starting discard is not an eight.

Two-player free play with a local computer opponent. No draw-two stacking or reverse cards. A refreshed page starts a new round.

Practice beyond the first move

The example and rules describe the same game you can play above. After an eight, match the called suit or play another eight. The eight’s printed suit is not the active suit. Start a new round when you are ready to try again.

Understand the aim

Take a moment to check the current turn. Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit. Start a new round when you are ready to try again.

Start here and follow along

  1. Each player starts with five cards from a standard 52-card deck. The starting discard is not an eight.
  2. Play one matching card. An eight is always playable; choose its suit using the suit selector before tapping the card.
  3. After an eight, match the called suit or play another eight. The eight’s printed suit is not the active suit.
  4. Draw one card at a time when needed. Drawing does not end your turn; keep drawing or play a legal card.
  5. The stock is not recycled. With no stock and no legal card, pass. Two consecutive passes end the round in a draw.
  6. The first empty hand wins. New round deals again.

Making selections and moves

A careful first move helps you understand the round. Tap a playable card. Set the suit selector before playing an eight. Draw and Pass have separate buttons. Start a new round when you are ready to try again.

An example before you play

Keep the goal in view while choosing a move. If 5♣ is on top, you can play another club, another five, or any eight. Calling hearts with an eight makes hearts the active suit. Start a new round when you are ready to try again.

A useful caution

Keep the goal in view while choosing a move. Do not assume that every eight keeps its printed suit. The called suit is shown beside the discard pile. Keep the goal in mind before your next move.

Common questions

On this page, what is the aim of Crazy Eights?

Empty your hand by matching the active suit or the top card’s rank. Eights let you choose the next suit. Use the labelled controls for your next action.

During a round, how do the controls work?

Tap a playable card. Set the suit selector before playing an eight. Draw and Pass have separate buttons. Use the labelled controls for your next action.

Can you show an example?

If 5♣ is on top, you can play another club, another five, or any eight. Calling hearts with an eight makes hearts the active suit. You can start a new round from the game controls.

When I start, which mistake should I avoid?

Do not assume that every eight keeps its printed suit. The called suit is shown beside the discard pile. Keep the current game state in view while applying this rule.

What rules and limits are used here?

Two-player free play with a local computer opponent. No draw-two stacking or reverse cards. A refreshed page starts a new round. No download or player account is required.

When I start, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The game is played locally in your browser.

During a round, why can I still play after drawing?

Drawing alone does not finish a turn here. Play a legal card, or continue drawing if needed. A new round resets the current game.

For this game, can I pass while I have a matching card?

No. Pass is available only when the stock is empty and your hand contains no legal card. Use the labelled controls for your next action.

On this page, how do I choose the suit for an eight?

Use the suit selector first, then tap the eight. The controls work with mouse or touch.

When I start, what happens when both players are blocked?

If the stock is empty and both players pass consecutively, the round is a draw. The instructions above use these same rules.

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