Game guide · WFMMGS
Follow the steps for Declaration Practice
Use the rule sheet as a reference. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Begin with the objective. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Build familiarity through play
For a calm first round, focus on one decision. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.
The objective of a round
Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.
Work through the instructions
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Making selections and moves
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Begin with the objective.
Try this example
Example hand: 6♥ Joker J♦ 6♣ 6♦ 5♠ Q♥ 5♣ Q♦ 8♥ A♦ K♣ 3♦. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 79 points. Take the next action only when the current step is clear.
Avoid this misunderstanding
Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.
Clarifying the way this game works
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. Check the relevant controls before continuing.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. Check the relevant controls before continuing.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Take a moment to read the table. The same rule applies on a phone and on a computer.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Use another round to revisit a decision.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. For a calm first round, focus on one decision. Check the relevant controls before continuing.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Take a moment to read the table. The same rule applies on a phone and on a computer.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. The same rule applies on a phone and on a computer.