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WFMMGS

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · WFMMGS

Follow the steps for Declaration Practice

Use the rule sheet as a reference. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Begin with the objective. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Build familiarity through play

For a calm first round, focus on one decision. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

The objective of a round

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.

Work through the instructions

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Making selections and moves

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Begin with the objective.

Try this example

Example hand: 6♥ Joker J♦ 6♣ 6♦ 5♠ Q♥ 5♣ Q♦ 8♥ A♦ K♣ 3♦. Wild rank 1. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 79 points. Take the next action only when the current step is clear.

Avoid this misunderstanding

Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Clarifying the way this game works

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Take a moment to read the table. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Use another round to revisit a decision.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Take a moment to read the table. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

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