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WFMMGS

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · WFMMGS

Read before your next round of Netwalk

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Try a more deliberate round

Keep the goal in view while choosing a move. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

Your objective

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.

From the start of a round

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Getting comfortable with the controls

Keep the goal in view while choosing a move. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

See how the rules apply

Read the position before choosing your next action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the goal in mind before your next move.

One detail worth checking

Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.

Questions that come up during play

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new round resets the current game.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.

For this game, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. Use the labelled controls for your next action.

Which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Use the labelled controls for your next action.

During a round, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Scores here do not represent cash or prizes.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.

During a round, why are some tiles green?

They have a chain of matching cable ends to the central server. The game is played locally in your browser.

For this game, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.

Is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

When I start, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The instructions above use these same rules.

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